Nostalgia is a double-edge sword. It can reawaken memories, make you happy, give some focus to your life, or remind you to find about about or contact that long-lost friend. Or it can make you yearn, or grieve for something past or gone, or take up your time and prevent you from living in the here and now. Perhaps nostalgia needs a warning label: best used sparingly and selectively.
Digital games are little different, and nostalgia pervades the sector. Retro was, and is, a major part of the gaming landscape. More than a few of us in middle age, and older, were gamers in previous (multiple) decades and long-forgotten sequences, screenshots, tunes and songs have an often strong pull on us. More so than most other media, arguably; rather than just passively absorbing the images and sounds, being an active player has probably embedded the coda of what we experienced more firmly within our neorology. [I really should be a good academic researcher and find several weighty scientific works to give credibility to this, but it’s early morning and this is still coffee number one].
Today is November 21st. That doesn’t mean much in history. The Plymouth Colony settlers signed the Mayflower Compact in 1620. Thomas Edison announced his invention of the phonograph in 1877. The Flag of Estonia is formally adopted as the national flag of the Republic of Estonia in 1918. The first permanent ARPANET link is established between UCLA and SRI in 1969. Some other things happened.
But this day, and tomorrow, are the days when Nintendo often release a major Zelda game. In 1991 it was The Legend of Zelda: A Link to the Past.
And on this day in 1998, Nintendo released The Legend of Zelda: Ocarina of Time. I’d recently acquired a Nintendo 64 as I eased myself back into gaming after several years of little playing, and I bought Zelda: OoT on a whim, being only slightly aware of the back history of the franchise. However, it then proceeded to take up most of the conscious part of two months of my life and I regret nothing.
Unlike many others who rushed through it with the primary or sole aim of completion, I wandered around the landscape, poking at various things and trying various other things out. Hence, the two fulfilling months of experimentation, and my mind thinking “Oh! You can do X. So, maybe, you do Y. And not necessarily just in this game, but in other places.”
Is or was it my favorite game? It’s up there, but probably not (Shenmue on the Dreamcast or various long-form reasons). Or the one that had the most influence on me? Again, it’s up there, but Phantasy Star Online (also on the Dreamcast) was pretty much a life and career changer.
But for soundtrack it wins for me (Halo being a not far off second) and a lot of other people. Therefore, there is little surprise that the net contains thousands of reinterpretations of the many tunes. This post contains several of Gerudo Valley, the point in the game where I realized I was slowly approaching the end and Zelda: Ocarina of Time was, and still is, one heck of a cultural achievement. Enjoy.