18-19 April 2016, Game Research Lab, University of Tampere, Tampere, Finland.
Organised by: gamelab.uta.fi
From the website: “It may be the classic view among scholars of play to see games as separate from everyday, and to maintain that nothing of value is created in them. In contemporary perspective, this notion does no longer appear as valid. Games have evolved into commercial, designed products and services, which influence the surrounding economy and culture. Furthermore, although games may be free, games set up endogenous systems of meaning with proprietary monetary systems, virtual economies, that are natural monopolies for the companies that created the games. Yet, even these monopolies have several links to global networks of monetary flows. The game industry is a major player in world economy, and effects like regional tax subsidiaries, playbour performed by participants, and sweatshop work on consoles are archetypical examples of information labour in a network society.
In addition to monetary effects of games at macro level, also micro level effects are significant. Money influences how games are experienced at the individual level of players and games influence players’ perception of money before, during and after playing, for example in gambling games. Games have various currencies and reward systems comparable to money and, on the other hand, money itself can represent these same reward systems, which have also social and cultural meanings for players.
Money and Games is the 12th annual spring seminar organized by University of Tampere Game Research Lab. The seminar welcomes any and all scholarly work on the intersection of money and games.”
As I’ve happily said before, the Game Research Lab at Tampere University are also a friendly group of pro-active researchers; the best conference I have ever attended was their 2007 Gamers in Society seminar.