…is devoted to analysing the impact of digital culture on identity, education, art, society, culture and narrative within social, political, economic, cultural and historical contexts.
They have a nice archive of articles. It’s good – and healthy – to read academic research writing which isn’t just about games, but covers other aspects of online and digital uses. It’s also an Open Access journal, so content within is free to read.
In addition, I am currently:
- A section editor of the International Journal of Serious Games.
- On the committee of the 2016 Playful Learning Conference.
Previously, I was also a member of the editorial board of Ariadne, specialising in games and gamification in the library and information science sectors.