18-20 November 2016, Jagiellonian University, Kraków, Poland.
From the conference website: “Games and Literary Theory is an annual conference for scholars of literature interested in expanding the scope of literary theory, and game scholars concerned with adapting the methodological and theoretical approaches of literary theory for the study of games…
This year’s conference will focus on practices of interpretation and close gaming. We understand literary theory as a discipline engaged in general approaches to literature as a practice and as an institution, along with the production and enhancement of reading techniques. Many such reading techniques have successfully been applied in game studies (i.e. semiotics, pragmatics, hermeneutics, formalism, rhetoric, feminism, postcolonial studies), and continue to offer productive critical tools for exploring both games and literary texts. At the same time, however, interpretations of games often serve as case studies that demonstrate the validity of theoretical reasoning, while taking little interest in games in their own right.
Therefore, this year Games and Literary Theory encourages participants to use existing tools for presenting theoretically coherent and intellectually productive close readings and interpretations of specific games. We also welcome proposals that address topics in theory, or more general issues that may be instrumental in bringing together literary theory and game studies.”
A game about academic game studies; how meta. Or perhaps, recursive. The Kill Screen headline asks if we really need academics to study videogames. Hmmm.
And so we have the game of Game Studies. This simple HTML5/WebGL game is playable in your web browser. The rest of the website is worth a wander around, too.
“A series of five short levels, the game is simple: get the man to the goal by clicking on the ground until he walks there. Along the course of each level, the game will lampoon one of five different theories, whether by having the player dive into a pool to demonstrate “immersion”, having them walk into a circle to demonstrate “the magic circle,” having them play baseball while listening to Snow White to demonstrate the conflict between “ludology and narratology,” and the like.”
I look forward to “Game Studies: the movie”, and hope Robert De Niro with a convincing beard plays me.
5-7 December 2016, Boothzaal, Universiteitsbibliotheek, De Uithof, Utrecht, Netherlands.
The Call for Papers has been extended to July 28th 2016.
From the conference website: “The Games and Learning Alliance conference (GALA 2016) is an international conference dedicated to the science and application of serious games. The conference aims at bringing together researchers, developers, practitioners and stakeholders. The goal is to share the state of the art of research and market, analysing the most significant trends and discussing visions on the future of serious games … The conference proceedings will be published on Springer Lecture Notes in Computer Science (LNCS) and the best papers in a special issue of the International Journal of Serious Games, as the previous years.”