Animal Crossing: some research

As a fan, player, observer and casual researcher, it is pleasing to see that there is a small but regular flow of research articles and papers concerning the game franchise Animal Crossing. Here are five such publications, with links to free PDF versions for each.

2015. Animal Crossing: New leaf and the Diversity of Horror in Video Games. By Ashley Brown and Björn Berg Marklund. [PDF]

2013. Game Cutification: A Violent History of Gender, Play and Cute Aesthetics. By Emily Flynn-Jones. [PDF]

2008. The Rhetoric of Video Games. By Ian Bogost. [PDF]

2007. Touching is good: an eidetic phenomenology of interface, interobjectivity, and interaction in Nintendo’s Animal Crossing: Wild World. By Bryan G Behrenshausen. [PDF]

2005. Constructing a Player-Centred Definition of Fun for Video Games Design. By Stephen Boyd Davis and Christina Carini. [PDF]

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