10 October 2016, University of Jyväskylä, Jyväskylä, Finland.
Abstracts are accepted in English or Finnish. Extended abstract should be 500 words, excluding the bibliography. In addition to the abstract submit a 50 word biography. The deadline for submissions is 7 August 2016.
From the conference website: “The increased visibility of play and games in society has affected areas outside the core areas of videogames and toys. Videogames are one of the biggest sectors of commercial media. Playing with and collecting toys is increasingly acceptable for adults. Gamification and different kinds of playful approaches are becoming part of everyday life and work.
How are gamer/player cultures changing? What kind of new play cultures are emerging? How is the growing economic significance of games and related media affecting the cultural meanings attached to games and play? What kind of roles are play and games being given in education? Can playing and gaming improve and maintain well-being? Has gaming become more culturally accepted?
The conference will address themes such as:
- videogames and gaming in media
- subcultures of play
- streaming and Let’s Plays
- gamification in different cultural contexts
- ludification and playfulness
- eSports cultures
- playfulness in learning and well-being”