Some of the articles, book chapters and papers that I’ve written on the relevance, or use, of digital games and worlds to education.
- Convergence of Electronic Entertainment and Information Systems. (2000) Ariadne.
http://www.ariadne.ac.uk/issue23/convergence - Video Gaming, Education and Digital Learning Technologies. (2002) D-Lib magazine.
http://www.dlib.org/dlib/february02/kirriemuir/02kirriemuir.html - Parallel Worlds: Online Games and Digital Information Services. (2005) D-Lib magazine.
http://www.dlib.org/dlib/december05/kirriemuir/12kirriemuir.html - The Librarian as Video Game Player. (2006) New Review of Information Networking.
http://www.tandfonline.com/doi/abs/10.1080/13614570701198262 - Digital Games and Education. (2006, with Tim Dumbleton, BECTA) Chapter in Understanding Digital Games.
http://www.amazon.co.uk/Understanding-Digital-Games-Jason-Rutter/dp/1412900344 - The Second Life of UK Academics. (2007) Ariadne.
http://www.ariadne.ac.uk/issue53/kirriemuir - What games have to teach us. (2008) Commissioned for the Guardian newspaper.
http://www.guardian.co.uk/technology/2008/apr/29/games.schools