Publications

Selected presentations

Digital Games in European Libraries. Presented at Internet Librarian, California, October 2008.

Digital Games in Libraries and Information Science. Presented at Tampere University, Finland, November 2007.

“Off the beaten track…” Second Life developments in Libraries and Education. Presented at the ALA TechSource Gaming, Learning, and Libraries Symposium, Chicago, July 2007. 

“How old is your brain?” Digital Games and Digital Libraries. Presented at the 2006 International Ticer Digital Library School, Tilburg, The Netherlands, August 2006.

A survey of COTS games used in education. Presented at the Serious Games Summit, within the Game Developers Conference, San Francisco, March 2005.

Book chapters

Information Literacy meets Library 2.0. Edited by Peter Godwin and Jo Parker, Facet. Chapter: Teaching information literacy through digital games. 2008.

Understanding Digital Games. Edited by Jason Rutter & Jo Bryce, Sage. Chapters: Digital games and education (with Tim Dumbleton), A history of digital games. 2006.

Peer-reviewed publications

Surveying video game use in the “Northern Periphery”. Research paper from the Gamers in Society Seminar in Tampere, Finland in April 2007. 

The Librarian as Video Game Player, New Review of Information Networking, Routledge, 2007. 

With Professor Angela McFarlane: Use of Computer and Video Games in the Classroom, presented at the DiGRA conference, Holland, November 2003.

Speech recognition technologies, JISC Techwatch report, March 2003.

The use of Digital Television (DTV) in UK education, JISC TechLearn report, July 2002.

The console market, The Journal of Virtual Reality, vol.5, no.4.

Web-based affiliate schemes, The New Review of Information Networking, vol.7, 2001.17. Web-based affiliate schemes, The New Review of Information Networking, vol.7, 2001.

Accessing electronic information sources through computer games consoles, ASLIB Proceedings, January 2001.

The games console as a component of the electronic library?, The Electronic Library, vol.18, no.6, pp.433-439, December 2000.

With Daniel Brickley and Jasper Tredgold: Development of a European service for information on research and education, DESIRE I work package report, 1998.

With Jon Knight: Mirroring and caching, Proceedings of the 4th ELVIRA Conference, May 1997.

With Chris Brown and Lorcan Dempsey: Meta-guidelines for designing and building World Wide Web documents/sites, Proceedings of the 3rd ELVIRA Conference, May 1996.

With Lorcan Dempsey and Rosemary Russell: Towards distributed library systems: Z39.50 in a European context, Program, vol.30, no.1, January 1996.

With Nigel Ford: Cataloguing in the electronic age: future librarians’ cataloguing of Internet resources, Vine (99), pp.55-60, June 1995.

With Peter Willett: Use of cluster analysis methods for analysing the outputs of multiple-database searches, In: Collier, M. & Arnold, K. (editors) Proceedings of the 2nd ELVIRA Conference. pp.117-127, 1995.

With Peter Willett: Identification of duplicate and near-duplicate full-text records in database-search outputs using hierarchic cluster analysis, Program (29) pp.241-256, 1995.

With Melanie Lawes and David Miller: The development of World Wide Web pages for an academic department, AXIS, vol.1, no.4, pp.16-24.

Some other publications

The Autumn 2008 “snapshot” of UK HE and FE developments in Second Life, Eduserv Foundation, October 2008.

The Spring 2008 “snapshot” of UK HE and FE developments in Second Life, Eduserv Foundation, May 2008.

What games have to teach us, Guardian, April 29th 2008.

The Second Life of UK Academics, Ariadne, October 2007.

An updated “snapshot” of UK HE and FE developments in Second Life, Eduserv Foundation, September 2007. 

“snapshot” of UK HE and FE developments in Second Life, Eduserv Foundation, July 2007.

Groundhog Day for Games in Learning, DiGRA website hardcore column, March 2007. 

With Hilary Elis, Stephen Heppell, Aleks Krotoski and Angela McFarlane: Unlimited learning: Computer and video games in the learning landscape. ELSPA (Entertainment and Leisure Software Publishers Association), 2006.

Parallel Worlds: Online Games and Digital Information Services, D-Lib Magazine, vol.11, no.12, December 2005. Same article, translated into Portugese and published in ExtraLibris Tecnologica:

Commercial games in the classroom, Interact, issue 31, pp.20-21, 2005.

(Editorial) Information quality: Thoughts from a castaway blogger, Journal of Librarianship and Information Science, issue 37(2), 2005.

With Professor Angela McFarlane: Literature Review in Games and Learning. NESTA FutureLab report, 2004. Available in web and PDF formats.

With Clare Rogers: Developing a Content Management System-based web site, D-lib magazine, May 2003.

The use of computer and video games in schools, BECTA report, July 2002.

Video Games Industry Research, Free Pint no.112, May 2002.

The relevance of gaming and gaming consoles to the Higher and Further Education learning experience, JISC Techwatch report, March 2002.

Video gaming, education and digital learning technologies: relevance and opportunities, D-lib magazine, February 2002.

Establishing a Digital Library Centre, Ariadne, October 2001.

Convergence of electronic information and entertainment systems, Ariadne, March 2000.

OMNI: accessing the internet, Ariadne, issue 20, July 1999.

With Susan Welsh: More than pharmocopaeia: biomedical resource discovery in context, D-lib magazine, September 1998.

With Daniel Brickley, Martin Hamilton, Jon Knight and Susan Welsh: Cross-searching subject gateways: The query routing and forward knowledge approach, D-lib magazine, January 1998.

The professional web-zine and parallel publishing: the web version, D-lib magazine, February 1997.

Clachan sands, North Uist