This resource directory is not comprehensive. The scope of digital game, virtual world and educational research is very large and multi-disciplinary. And, there’s a constantly ongoing argument about what the boundaries of the research are.

There's also a considerable number of researchers – measurable in the thousands – worldwide. However, this research layer is thinly spread, consisting of small research groups or lone university academics. This makes monitoring all games and virtual worlds in education research nigh on impossible.

Collections of links

A few starting points for finding articles, papers and slide decks.

Some people and organisations to consider following on Twitter, and a few online networks of practitioners to check out.

Literature reviews of the use of games (mainly) and virtual worlds in teaching and learning.

Some professional bodies and associations, and a couple of lists of academic research groups.

Links to a few online guides on using virtual worlds, such as Second Life, in teaching and learning.