July 2018, Turin: The Game is the Message

Website: digra2018.com

“Games have long since moved out of the toy drawer, but our understanding of them can still benefit from seeing them in a wider context of mediated meaning-making. DiGRA 2018 follows Marshall McLuhan, and sees games as extensions of ourselves. They recalibrate our senses and redefine our social relationships. The environments they create are more conspicuous than their content. They are revealing, both of our own desires and of the society within which we live. Their message is their effect. Games change us.”

July 25-28 2018, Campus Luigi Einaudi, Università di Torino, Turin, Italy.

The websites of DiGRA, the Digital Games Research Association, and DiGRA Italia.

“We invite full papers, 5000 – 7000 words plus references using the DiGRA 2018 submission template (http://www.digra.org/?attachment_id=148233), extended abstracts (from 500 words, maximum 1000, excluding references), and panel submissions (1000 words excluding references, with a 100 word biography of each participant). Full papers will be subject to a double-blind peer review. Extended abstracts will be blinded and peer reviewed by committees organised by the track chairs. Panels will be reviewed by the track chairs and the program chairs. General inquiries should be addressed to Riccardo Fassone – riccardo.fassone AT unito.it. Artist contributions, industry contributions, performances or non-standard presentations should be addressed to Matteo Bittanti – matteo.bittanti AT iulm.it.

Submission will be opened December 1st, 2017, and the final deadline for submission is January 31st 2018. The URL for submissions is https://easychair.org/conferences/?conf=digra2018.

Program chairs are
Martin Gibbs, martin.gibbs AT unimelb.edu.au, University of Melbourne, Australia
Torill Elvira Mortensen, toel AT itu.dk, IT University of Copenhagen, Denmark

Important dates:
Submission opens: December 1st, 2017
Final submission deadline: January 31st, 2018
Results from reviews: March 1st, 2018
Early registration deadline: March 15th, 2018
Reviewed and rewritten full papers final deadline: April 15th, 2018″

Further details regarding the call for proposals are on the website of Frans Mayra.

April 2018, Tampere: Making Games

Website: makinggamesseminar.wordpress.com

“The seminar welcomes contributions relating to all types of games and game making. Traditionally, games have been situated in the public domain – communally created and played – and even today, games are not only created by commercial game studios but also by independent developers, game jammers, students, enthusiasts, experts, and amateurs. In addition, we can identify a wide network of intermediaries ranging from commercial enterprises to non-profits and government agencies that actively shape the ecosystem of game making.

We are seeking submissions from scholars studying different aspects of game making. Prominent work is done in many fields ranging from design research and organizational ethnography to production studies and political economy. We hope that the seminar can address some of the theoretical and methodological approaches that will help us to start to bridge the hitherto disconnected fields.”

24-25 April 2018, The Finnish Museum of Games, Tampere, Finland.

Organised by: gamelab.uta.fi

“Making Games is the 14th annual international spring seminar organized by University of Tampere Game Research Lab. The theme changes each year, as do the expert commentators. The Game Research Lab Spring Seminar is the longest running game studies seminar.”

As I’ve happily said before (several times), the Game Research Lab at Tampere University are also a friendly group of pro-active researchers; the best conference I have ever attended and presented at was their 2007 Gamers in Society seminar.

July 2017, Melbourne: DiGRA 2017

Website: digra2017.com

3-6 July 2017, Swinburne University of Technology, Melbourne, Australia.

(Text below from the conference website)

DiGRA 2017 will bring together a diverse international community of interdisciplinary researchers engaged in cutting edge research in the field of game studies. DiGRA 2017 is supported by Swinburne University of Technology, RMIT University, the University of Sydney and the University of Melbourne.

The conference welcomes submissions on a wide range of topics associated with studies of games and play, including, but not limited to:

  • Game cultures
  • Games and other cultural forms
  • Communication in game worlds
  • Gender and games
  • Games as representation
  • Minority groups and games
  • Games and childhood
  • The games industry
  • Independent games
  • Games criticism
  • Gaming in non-leisure settings
  • Game studies in other domains
  • Hybrid and non-digital games
  • History of games
  • Game design
  • eSports and spectatorship
  • Platform studies
  • Game production studies

Further information – including registration information – will be available on an expanded conference website by mid-January.

Submission Types

We welcome a range of contributions to DiGRA 2017. These include full papers, extended abstracts, panel and workshop proposals, and doctoral consortium participation, as well as proposals for events and other activities that fall outside the academic tradition.

Full papers will be peer-reviewed, published on the conference website and published in the conference proceedings available via open-access through the DiGRA digital library.

All other submissions will be reviewed by a panel of track chairs and the conference organisers for suitability for DiGRA 2017. These submissions will be published on the conference website, but will not be included in the conference proceedings published through the DiGRA Library.

April 2017, Tampere: Spectating Play

Website: spectatingplay.com

24-25 April 2017, Game Research Lab, University of Tampere, Tampere, Finland.

Organised by: gamelab.uta.fi

“Spectating Play is the 13th annual spring seminar organized by University of Tampere Game Research Lab. The seminar welcomes any and all scholarly work on the intersection of audiences and game/play.” More on this as well on the blog of Frans Mäyrä.

As I’ve happily said before, the Game Research Lab at Tampere University are also a friendly group of pro-active researchers; the best conference I have ever attended was their 2007 Gamers in Society seminar.

It’s also rather pleasant to publish this post on the 99th anniversary of Finland’s independence; I think I have a good idea where there will be an excellent party exactly a year from now…

Four academic game vacancies in Europe

It’s another sign of the growth and health in academic game studies that every day seems to bring a new advert for a position in a university. Here’s four, from universities in Europe, spotted in the last few days. In no particular order:

First up, via a tweet from Petri Lankoski, a post for a senior lecturer in games at Södertörn University in Sweden. Swedish not essential, but it helps.

Second, in Bergen, Norway, via a tweet from Kristine Jørgensen, a postdoctoral fellowship in the Games and Transgressive Aesthetics project.

Next, via a tweet from Frans Mäyrä, a tenure track professorship position in gamification shared between Tampere University of Technology and the University of Turku in Finland.

Finally, via a Facebook post from Richard Bartle, a vacancy at Brunel University London for the position of Lecturer in Game Design.

Secret Sartre

Games about human life are often interesting, and for those in academia or who have spent time in there, games about university life specifically can hold a special fascination. From Scandinavia, here’s the introduction to a card-based game (complete with the card designs). Secret Sartre:

In Secret Sartre, the faculty members of an unnamed university department battle for ideological supremacy. A fragile alliance of upstanding rationalists, logical positivists, empiricists, liberal humanists, scientists and other fetishizers of the Enlightenment must work together to stem the rising tide of postmodernism. Watch out, though – there are closet postmodernists among you, and someone is Secret Sartre.

At the beginning of the game, each player is secretly assigned to one of three roles: Science, Postmodernism, or Sartre. Sartre plays for the postmodern team, and the postmodernists know who Sartre is, but most of the time Sartre does not know who his fellow postmodernists are. The Scientists are far out on the autism spectrum and don’t know who anyone is.

The scientists win by enacting five rational policies or having Sartre fired. The postmodernists win by enacting six postmodernist policies, or if Sartre is elected Head of Studies late in the game. As postmodernist policies are enacted, the Department Chair gains new powers. Even scientists may find themselves tempted to enact postmodernist policies that help them control the table and assassinate their enemies.

From the rules, how the cards appear:

Secret Sartre cards

This isn’t a quick game to pick up; the rules need a bit of figuring out, and a familiarity with card games, and academic research philosophy, helps. You also need several players to get the full benefit of Secret Sartre. But even if you don’t play, the description of the rules is amusing, and it’s an interesting way of comparing and contrasting academic and research positions.

July 2016, Manchester: Playful Learning

Website: conference.playthinklearn.net/blog

13-15 July 2016, Manchester Metropolitan University, Manchester, England.

The conference is being chaired by Mark Langan, Alex Moseley and Nicola Whitton

Call for papers: conference.playthinklearn.net/blog/call-for-papers

From the website: “Playful Learning is pitched at the intersection of learning and play for adults. Playful in approach and outlook, yet underpinned by robust research and working practices, we’ll be providing a space where teachers, researchers and students can play, learn and think together. A space to meet other playful people and be inspired by talks, workshops, activities and events. Based in the heart of Manchester, we’ll also be exploring some of the city’s playful spaces with evening activities to continue the fun and conversations after the formal programme ends.”

(I’m on the conference committee and therefore officially endorse this event 🙂 )

April 2016, Tampere: Money and Games

Website: gamemoneyseminar.wordpress.com

18-19 April 2016, Game Research Lab, University of Tampere, Tampere, Finland.

Organised by: gamelab.uta.fi

From the website: “It may be the classic view among scholars of play to see games as separate from everyday, and to maintain that nothing of value is created in them. In contemporary perspective, this notion does no longer appear as valid. Games have evolved into commercial, designed products and services, which influence the surrounding economy and culture. Furthermore, although games may be free, games set up endogenous systems of meaning with proprietary monetary systems, virtual economies, that are natural monopolies for the companies that created the games. Yet, even these monopolies have several links to global networks of monetary flows. The game industry is a major player in world economy, and effects like regional tax subsidiaries, playbour performed by participants, and sweatshop work on consoles are archetypical examples of information labour in a network society.

In addition to monetary effects of games at macro level, also micro level effects are significant. Money influences how games are experienced at the individual level of players and games influence players’ perception of money before, during and after playing, for example in gambling games. Games have various currencies and reward systems comparable to money and, on the other hand, money itself can represent these same reward systems, which have also social and cultural meanings for players.

Money and Games is the 12th annual spring seminar organized by University of Tampere Game Research Lab. The seminar welcomes any and all scholarly work on the intersection of money and games.”

As I’ve happily said before, the Game Research Lab at Tampere University are also a friendly group of pro-active researchers; the best conference I have ever attended was their 2007 Gamers in Society seminar.