Currently, I’m in “deep research” mode, looking for and at examples of the use of gamification in library services, and metadata creation. This is for a long article that will be public (online, open access) some time next year in a high profile digital library magazine.
It’s an interesting area; partially as it’s non-intuitive (“Eh? How can you gamify libraries?”), it’s controversial (as is just about every concept, policy or technology in the contemporary library sector), and it’s a relatively unproven set of techniques. There’s plenty of information, articles and examples of games (in the wider sense) in libraries out there, but rather less about gamification – though there is the odd article, piece and conference of interest.
So; if you are implementing, or cooking up, gamification in one of your library services or metadata acquisition systems, I’d be interested to hear about it. During October (this month) if possible, as my deadline is for the end of it. How to contact me; thanks.