Infocom, which came about in the late 1970s, was a computer software company in Cambridge (the USA one) which specialised in interactive fiction - more commonly known, then and now, as text adventure games. You may have heard of Zork, or the video game version of The Hitchhikers Guide to the Galaxy. Both Infocom.

Skip to a but a few days ago. And lo, this appears online, the first of several batches of digitised content.

Yes, an archive of Infocom materials, the originals meticulously stored by Steve Meretzky of Infocom fame and scanned in, page by page, by Jason Scott of fame (and that in itself is a huge internet rabbit hole to fall down). He describes the process, with lots of lovely screenshots, in a much better post than this one.

There's a lot scanned in; enough, I hope, for several future research projects by games scholars. Related to all of this is GET LAMPan Interactive fiction documentary by Jason from 2010. If you're into adventure game design and philosophy, and are okay with watching 90 minutes of interview clips with a lot of (with a couple of exceptions) white middle aged men, then it's an interesting video:

I reviewed the ALA report "Understanding Gamification"; it's over on Ariadne.

The print version is a little pricey, but it's free to read online or download each chapter. It's a pretty good text if you are new to the concept.

Understanding Gamification