January 2017, Wrocław: Matters of Construction

Website: enmattersofconstruction.wordpress.com

12 January 2017, Institute of Journalism and Social Communication, University of Wrocław, Wrocław, Poland.

From the conference website: “…an open seminar devoted to the subject of world-building in video games.

Video games available on the market today are introducing abstract worlds and implementing advanced mechanisms that enrich the interactive entertainment, transforming it into a unique medium possessing its own poetics. However, regardless of their size, budget or complexity, video games possess common formal features, one of which is the virtual world around the player.

Virtual landscapes, depending on the genre and platform in question, can have either marginal or crucial importance for the player, facilitating the process of immersion and further expanding the narrative sphere. Importance of the game world is even more vital when considering productions spanning several titles and platforms. Thus, importance of research dedicated to the process of world-building in games is becoming more important as creating games is further complicated by such factors as developer’s decisions, marketing factors, consumer demands, cultural texts and social trends.

Hence, we would like to focus our attention on the subject of world-building in video games. In particular, we intend to explore existing game worlds, world-building techniques, mechanics, theories and methods for analysing the aforementioned components in order to deconstruct utilized game-building methods and decipher why virtual worlds are so alluring to players.”

November 2016, Kraków: Games and Literary Theory

Website: gameslit16.wordpress.com/

18-20 November 2016, Jagiellonian University, Kraków, Poland.

From the conference website: “Games and Literary Theory is an annual conference for scholars of literature interested in expanding the scope of literary theory, and game scholars concerned with adapting the methodological and theoretical approaches of literary theory for the study of games…

This year’s conference will focus on practices of interpretation and close gaming. We understand literary theory as a discipline engaged in general approaches to literature as a practice and as an institution, along with the production and enhancement of reading techniques. Many such reading techniques have successfully been applied in game studies (i.e. semiotics, pragmatics, hermeneutics, formalism, rhetoric, feminism, postcolonial studies), and continue to offer productive critical tools for exploring both games and literary texts. At the same time, however, interpretations of games often serve as case studies that demonstrate the validity of theoretical reasoning, while taking little interest in games in their own right.

Therefore, this year Games and Literary Theory encourages participants to use existing tools for presenting theoretically coherent and intellectually productive close readings and interpretations of specific games. We also welcome proposals that address topics in theory, or more general issues that may be instrumental in bringing together literary theory and game studies.”