July 2017, Manassas: Serious Play

Website: seriousplayconf.com

18-20 July 2017, Virginia Serious Games Institute, George Mason University, Manassas, Virginia, USA.

This is an annual conference dedicated to the wider applications of games and play. Consequently, there is less of an academic focus on “serious play”, but more of a cross-sectoral range of discussions. The speakers, drawn from all manner of fields and sectors, demonstrate this.

This year’s conference program.

From the conference website: “Serious Play is a gathering where creators and learning professionals can have critical conversations about game design requirements and share their knowledge with peers. The focus of the conference is exploring opportunities, challenges and the potential of game-based learning.”

August 2016, Madison: Games+Learning+Society 12

Website: glsconference.org

17-19 August 2016, University of Wisconsin, Madison, Wisconsin, USA.

This is, without much doubt, the main annual conference for games and learning in North America. Madison itself has been a centre for games and learning companies for a while now; this, and GLS, are somewhat by-products of the games research undertaken there.

This year’s schedule.

From the conference website: “The GLS Conference is the premier videogames and learning event. Now in it’s twelfth year, our event continues to be one of the top destinations where the people who create and research high-quality digital learning media can gather to discuss and help shape the direction of the field. GLS is best known for its high quality program, top notch attendees list, and playful atmosphere. Each year, we foster in-depth conversation across diverse disciplines including game studies and culture, game design, learning sciences and education research, industry, and policy. Our aim is to connect, learn, and explore.”

October 2015, Ann Arbor: Gender and Gaming

Website: www.lib.umich.edu/events/university-michigan-gender-gaming-symposium-2015

24 October 2015, University of Michigan, Ann Arbor, Michigan, USA.

From the event website: In the past few years, issues of gender have become prominent in the discussion around gaming, both as relates to the games themselves and in the larger gaming culture. This symposium aims to critically engage these ongoing narratives, explore how gaming culture can impact broader social spheres, and indicate how gender relations in gaming can be improved going forward through two keynote talks, a series of roundtable discussions, a panel discussion of student gamers, and a game gallery of significant texts. Attendees can expect to participate heavily throughout the day and leave with a deeper understanding of game culture, its social significance, and what its future might entail.

Keynote Speakers:

  • Rabindra (Robby) Ratan, assistant professor, Department of Media & Information, Michigan State University. “Avatars for Empowerment: A research trajectory aimed toward reducing social disparity in education through avatar use”
  • Adrienne Shaw, assistant professor, Department of Media Studies and Production, Temple University. “Representation Matters: Reframing arguments for diversity in digital games”

Sponsored by: University of Michigan Library Computer and Video Game Archive; University of Michigan Library Diversity Council; University of Michigan Institute for Humanities; Ann Arbor District Library.