My work falls into three overlapping areas. If your needs only partially fit one of these areas then consider getting in touch anyway; we may still be able to produce something useful.
Games in education. Typically, compiling and analysing evidence, research and examples of games in education, learning and teaching, with the resulting deliverable(s) written for a specific audience or demographic.
Gamification, and gamification mechanics, in society. Examining the implementation of the mechanics of gamification in some system, process or sector, or reviewing the current state of associated learning, research or psychology theory or practice.
The game franchise Animal Crossing. Analysis of particular aspects of the games and their potential applications in education and learning.