Every other month in 2012 I wrote a column in CILIP Update, the monthly magazine for members of CILIP. This was on various aspects of games - not just digital ones - in libraries. Much of the text refers to examples of gaming in libraries in the USA, where it's a lot more widespread than in the UK.
The articles are introductory in nature; there's no deep theoretical or research insights. All are downloadable PDFs:
- January: Games in libraries - because there's more to libraries than just books.
- March: Video game events - making your library relevant to new patrons.
- May: Geocaching - using multi-billion dollar satellites to find hidden items.
- July: Beyond the console - digital games on other devices.
- September: Academia - digital games in your university library.
- November: Games and libraries - the future.