Every other month in 2012 I wrote a column in CILIP Update, the monthly magazine for members of CILIP. This was on various aspects of games – not just digital ones – in libraries. Much of the text refers to examples of gaming in libraries in the USA, where it’s a lot more widespread than in the UK.
The articles are introductory in nature; there’s no deep theoretical or research insights. All are downloadable PDFs:
- January: Games in libraries – because there’s more to libraries than just books.
- March: Video game events – making your library relevant to new patrons.
- May: Geocaching – using multi-billion dollar satellites to find hidden items.
- July: Beyond the console – digital games on other devices.
- September: Academia – digital games in your university library.
- November: Games and libraries – the future.