This is an incomplete list of activities with digital games and virtual worlds since 2000. Some of the papers and articles are also included in Academia.edu, ResearchGate.net and Google Scholar.
Articles, chapters, papers and reviews
Guides, infokits and reports
Presentations
Other academic work
Miscellaneous
Articles, chapters, papers and reviews
These are a mixture of pieces on digital games and virtual worlds, some being academic or peer-reviewed in nature, others being more mass media and populist.
Year | Item |
---|---|
2000 | Convergence of electronic information and entertainment systems. Ariadne, issue 23. www.ariadne.ac.uk/issue23/convergence |
2000 | The console market. Journal of Virtual Reality, volume 5, issue 4, pages 236-244. link.springer.com/article/10.1007%2FBF01408522 |
2000 | The games console as a component of the electronic library? The Electronic Library, volume 18, issue 6, pages 433-439. www.emeraldinsight.com/journals.htm?articleid=861913 |
2001 | Accessing electronic information sources through computer games consoles. ASLIB Proceedings, volume 53, issue 1, pages 23-31. www.emeraldinsight.com/journals.htm?articleid=863898 |
2002 | Video Gaming, Education and Digital Learning Technologies: Relevance and Opportunities. D-Lib Magazine, volume 8, number 2, February. dlib.org/dlib/february02/kirriemuir/02kirriemuir.html |
2002 | Video Games Industry Research. FreePint Newsletter, issue 112, March. web.freepint.com/go/newsletter/112#tips |
2003 | Use of Computer and Video Games in the Classroom. (with Angela McFarlane) Level Up: 2003 DiGRA conference. www.digra.org/digital-library/publications/use-of-computer-and-video-games-in-the-classroom |
2005 | Advances in Computer Games: Many Games, Many Challenges. Library Review, volume 54, issue 2, pages 139-140. www.emeraldinsight.com/doi/abs/10.1108/00242530510583110 |
2005 | Commercial games in the classroom. Interact 31, Learning Technology Support Service, University of Bristol. web.archive.org/web/20061003134504/www.ltss.bris.ac.uk/interact/31_content.html |
2005 | Parallel Worlds: Online Games and Digital Information Services. D-Lib Magazine, volume 11, number 12, December. dlib.org/dlib/december05/kirriemuir/12kirriemuir.html |
2006 | The Librarian as Video Game Player. The New Review of Information Networking, volume 12, issue 1, pages 61-75. www.tandfonline.com/doi/abs/10.1080/13614570701198262 |
2006 | Chapter in “A history of digital games”. Understanding Digital Games, pages 21-35. Edited by Jason Rutter, Jo Bryce; SAGE Publications Ltd. books.google.co.uk/books?id=ghYQ3NMIIEUC |
2006 | Chapter in “Digital games and education”. (with Tim Dumbleton) Understanding Digital Games, pages 223-240. Edited by Jason Rutter, Jo Bryce; SAGE Publications Ltd. books.google.co.uk/books?id=ghYQ3NMIIEUC |
2007 | Groundhog Day for Games in Learning. Digital Games Research Association (DiGRA). www.digra.org/hc13-john-kirriemuir-groundhog-day-for-games-in-learning |
2007 | The Second Life of UK Academics. Ariadne, issue 53. www.ariadne.ac.uk/issue53/kirriemuir |
2008 | What games have to teach us. Article for the Technology section of The Guardian, April 29th. www.theguardian.com/technology/2008/apr/29/games.schools |
2008 | Chapter in “Teaching information literacy through digital games”. Information Literacy Meets Library 2.0. Edited by Peter Godwin, Jo Parker; Facet Publishing. books.google.co.uk/books?id=SwkPAQAAMAAJ |
2008 | Second Life in higher education, medicine and health. Health Information on the Internet, volume 64, issue 1, pages 6-8. is.gd/SLhioti |
2010 | UK university and college technical support for Second Life developers and users, in Educational Research, Volume 52, 2010 – Issue 2: Virtual Worlds and Education. |
2012 | Games in libraries – because there’s more to libraries than just books. CILIP Update, January, page 21. www.silversprite.com/?page_id=287 |
2012 | Video game events – making your library relevant to new patrons. CILIP Update, March, page 21. www.silversprite.com/?page_id=287 |
2012 | Geocaching – using multi-billion dollar satellites to find hidden items. CILIP Update, May, page 17. www.silversprite.com/?page_id=287 |
2012 | Platforms for gaming – what are the options? CILIP Update, July, page 28. www.silversprite.com/?page_id=287 |
2012 | Gaming – digital games in the academic library. CILIP Update, September, page 35. www.silversprite.com/?page_id=287 |
2012 | Games and libraries – the future. CILIP Update, November, page 33. www.silversprite.com/?page_id=287 |
2015 | Understanding Gamification – a review. Ariadne, issue 74. www.ariadne.ac.uk/issue74/kirriemuir |
2016 | Fun and games with digital content and data. Ariadne, issue 76. www.ariadne.ac.uk/issue76/kirriemuir |
Guides, infokits and reports
These are more substantial works, often the product of desk-based research or surveys.
Year | Item |
---|---|
2002 | Relevance of Video Games and Consoles to HE & FE Learning Experience. Jisc Techwatch report. is.gd/44ksuL |
2002 | A survey of the use of computer and video games in classrooms. Internal report for the British Educational Communications and Technology Agency (BECTA). tna.europarchive.org/20080509164701/partners.becta.org.uk/index.php?section=rh&rid=13595 |
2003 | Literature Review in Games and Learning. (with Professor Angela McFarlane) NESTA Futurelab series: report 8. telearn.archives-ouvertes.fr/file/index/docid/190453/filename/kirriemuir-j-2004-r8.pdf |
2006 | Unlimited learning: computer and video games in the learning landscape. (with Hilary Ellis, Professor Stephen Heppell, Aleks Krotoski and Professor Angela McFarlane) Entertainment and Leisure Software Publishers Association (ELSPA). www.org.id.tue.nl/ifip-tc14/documents/ELSPA-report-2006.pdf |
2007 | UK Higher and Further Education developments in Second Life. Virtual worlds in academia activity report, commissioned by the Eduserv Foundation. www.silversprite.com/?page_id=355 |
2007 | An update of the July 2007 snapshot of UK HE and FE developments in Second Life. Virtual worlds in academia activity report, commissioned by the Eduserv Foundation. www.silversprite.com/?page_id=406 |
2008 | Measuring the impact of Second Life for educational purposes. Report on assessing virtual world use, commissioned by the Eduserv Foundation. www.silversprite.com/?page_id=431 |
2008 | A Spring 2008 “snapshot” of UK Higher and Further Education Developments in Second Life. Virtual worlds in academia activity report, commissioned by the Eduserv Foundation. www.silversprite.com/?page_id=420 |
2008 | UK Higher and Further Education developments in Second Life. Virtual worlds in academia activity report, compiled by the Virtual World Watch service. www.silversprite.com/?page_id=425 |
2009 | Virtual world use in HE/FE. Virtual worlds in academia activity report, compiled by the Virtual World Watch service. www.silversprite.com/?page_id=444 |
2009 | Virtual world use in HE/FE. Virtual worlds in academia activity report, compiled by the Virtual World Watch service. www.silversprite.com/?page_id=450 |
2009 | Choosing virtual worlds for teaching and learning in UK Higher Education. Report on academic virtual world choices, compiled by the Virtual World Watch service. www.silversprite.com/?page_id=501 |
2009 | An academic year of expectation? Virtual worlds in academia activity report, compiled by the Virtual World Watch service. www.silversprite.com/?page_id=454 |
2010 | Virtual teaching in uncertain times. Virtual worlds in academia activity report, compiled by the Virtual World Watch service. www.silversprite.com/?page_id=457 |
2010 | Zen and the Art of Avatar Maintenance. A report on academic virtual world trends, compiled by the Virtual World Watch service. www.silversprite.com/?page_id=491 |
2010 | What now? Virtual worlds in academia activity report, compiled by the Virtual World Watch service. www.silversprite.com/?page_id=461 |
2010 | Games Research Report: The psychological impact of games. Contribution to non-public report on interactive gaming, commissioned by UK government working group (DirectGov, Business Link, NHS Choices). Work co-ordinated by DESQ Limited. www.desq.co.uk |
2012 | Zombies can’t fly: the enduring world of the virtual. Virtual worlds in academia activity report, self-funded. www.silversprite.com/?page_id=463 |
2014 | Games: From Flappy Bird to furthering learning. Infokit commissioned by Jisc Digital Media. https://www.webarchive.org.uk/wayback/archive/20160101151402/http://www.jiscdigitalmedia.ac.uk/infokit/games/games-home |
2015 | Gamification. Infokit commissioned by Jisc Digital Media. https://www.webarchive.org.uk/wayback/archive/20160101151356/http://www.jiscdigitalmedia.ac.uk/infokit/Gamification/gamification-home |
Presentations
Some of the presentations I have given, to predominantly academic and librarian audiences. Most of the slide decks can be found on my slideshare account.
Year | Item |
---|---|
2003 | The use of computer and video games in education. Various events, including the Scotland Government education department and the Scottish Centre for Research into On-Line Learning and Assessment (SCROLLA). www.slideshare.net/silversprite/kirriemuir1 www.dice.education.ed.ac.uk/scrolla/resources/games/ |
2004 | Playing to learn or learning to play – the potential of gaming in school. Digital Generations: Children, Young People and New Media, London. (with Professor Angela McFarlane) www.ifacca.org/events/2004/07/26/digital-generations-children-young-people-and |
2004 | Online computer games in education. Scottish Education and Teaching with Technology (SETT) 2004 conference. (with Professor Angela McFarlane) is.gd/sett2004 |
2005 | A survey of COTS games used in education. Serious Games Summit, San Francisco. www.slideshare.net/silversprite/a-survey-of-cots-games-used-in-education |
2006 | Games in learning: the state of current research. Workshop, eMapps project (European Framework 6), Prague. cordis.europa.eu/project/rcn/80648_en.html |
2006 | How old is your brain…? Ticer Summer School, Tilburg. www.slideshare.net/silversprite/how-old-is-your-brain |
2007 | Surveying Video Game Use in the Periphery. Gamers in Society, Tampere. www.slideshare.net/silversprite/surveying-video-game-use-in-the-periphery gamelab.uta.fi/socialgamer-seminar/cfp.htm |
2007 | Off the Beaten Track… American Library Association Gaming Symposium, Chicago. www.slideshare.net/silversprite/off-the-beaten-track www.flickr.com/photos/alapublishing/sets/72157601109909944 |
2007 | Digital Games in Libraries and Information Science. School of Information Sciences, University of Tampere. www.slideshare.net/silversprite/digital-games-in-libraries-and-information-science fransmayra.fi/2007/11/29/john-kirriemuirs-visiting-lecture |
2008 | From snapshots to Virtual World Watch. (“Where we are at” overview) Virtual World Watch. www.slideshare.net/silversprite/from-snapshots-to-virtual-world-watch |
2008 | Digital Games in European Libraries. Internet Librarian, Monterey. www.slideshare.net/silversprite/digital-games-in-european-libraries-presentation www.infotoday.com/il2008 |
2008 | I love Nintendo …and so should you. American Library Association TechSource Gaming, Learning, and Libraries Symposium, Chicago. www.slideshare.net/silversprite/i-love-nintendo-and-so-should-you gaming.techsource.ala.org |
2009 | The state of Second Life in UK Higher and Further Education. CETIS / Eduserv Virtual Worlds 2009 meeting, Glasgow. www.slideshare.net/silversprite/cetis-eduserv-foundation-workshop wiki.cetis.ac.uk/CETIS-Eduserv-VW2009 |
2009 | Surveying Virtual World use in UK Higher and Further Education. Jisc RSC West Midlands workshop, Virtual Worlds in Education Forum, Wolverhampton. www.slideshare.net/silversprite/surveying-virtual-world-use-in-uk-higher-and-further-education wiki.rscwmsystems.org.uk/index.php/Virtual_Worlds_in_Education_Forum,_17th_March_2009 |
2009 | Virtual Worlds: their use in UK learning and teaching Jisc RSC Eastern Regional conference, The Reality of Virtual Worlds, Cambridge. www.slideshare.net/silversprite/virtual-worlds-their-use-in-uk-learning-and-teaching is.gd/CambridgeVW |
2009 | Virtual World Watch: past, present and future. Virtual World Watch. www.slideshare.net/silversprite/virtual-world-watch-past-present-and-future-38885982 |
2009 | Learning through falling: Second Life in UK academia. (Keynote) Learning in virtual worlds conference, Jisc RSC Northern, Sunderland. www.slideshare.net/silversprite/learning-through-falling-second-life-in-uk-academia blogs.tees.ac.uk/teltees/2009/05/18/learning-in-virtual-worlds |
2009 | Choosing the best virtual world for your teaching needs. Jisc e-Learning online conference. www.slideshare.net/silversprite/choosing-the-best-virtual-world-for-your-teaching-needs-13879253 is.gd/Jisc09VW |
2009 | Surveying Virtual World use in UK universities and colleges. National Workshop on Teaching in Immersive Worlds, Derry. www.slideshare.net/silversprite/national-workshop-on-teaching-in-immersive-worlds web.archive.org/web/20100213105136/http://learninginvirtualworlds.com/schedule |
2010 | Learning using Virtual Worlds. Where next for virtual worlds in UK higher and further education?, London Knowledge Lab, London. www.slideshare.net/silversprite/2010-london-what-next www.eduserv.ac.uk/insight/events/2010/01/Where-next-for-virtual-worlds |
2010 | Virtual Worlds in Education … why? Department of Information Studies, University of Sheffield www.slideshare.net/silversprite/virtual-worlds-in-education-why lists.secondlife.com/pipermail/educators/2010-April/039351.html |
2010 | Virtual Worlds and the (real) West Midlands. Virtual Worlds in Education Forum, City College Birmingham, Tyseley. www.slideshare.net/silversprite/virtual-worlds-and-the-real-west-midlands-13879117 info.rsc-wm.ac.uk/events/event_details.asp?eid=517 |
2010 | Virtual Worlds. What is the point? Learning Innovation Research Group, Coventry University. www.slideshare.net/silversprite/virtual-worlds-what-is-the-point |
2010 | Don’t look back in anger… Big Issues in Immersive Virtual Worlds, Learning Innovation Research Group, Coventry University. www.slideshare.net/silversprite/dont-look-back-in-anger-38909814 cuba.coventry.ac.uk/lievents/big-issues-workshop-2010 |
Other academic work
Academic activities which do not fit into the previous categories.
Year | Item |
---|---|
2002 | Active member of the Games and Education Research Network, Graduate School of Education, University of Bristol. (To 2006) web.archive.org/web/20070609095328/www.bris.ac.uk/education/research/networks/gern/people |
2003 | Reviewer of funding proposals in digital games and virtual worlds for education and ICT organisations including the British Council, the Eduserv Foundation, the Higher Education Academy and Jisc. (To date). |
2003 | Course: Game Analysis Methodology (PhD student level). IT University of Copenhagen, 3rd – 6th December. Co-ordinator: Dr. Espen J. Aarseth. Awarded 7 ECTS (European Credit Transfer System). is.gd/03gam |
2007 | Virtual World Watch project, funded by the Eduserv Foundation. (To 2011) Research, reports, presentations, and social media dissemination including blog posts, Flickr pictures, tweets and a weekly podcast, on virtual world use in UK academia. www.silversprite.com/?page_id=353 |
2008 | Virtual World Watch: Summary of Second Life Snapshots. Synthesis of previous work for Eduserv Foundation, incorporated into slide deck. www.slideshare.net/efsym/virtual-world-watch-summary-of-second-life-snapshots-presentation |
2010 | Editorial board member, Springer Series in Immersive Environments. (To 2011) Book series edited by Anna Peachey (editor-in-chief) and Mark Childs. www.springer.com/series/10095?detailsPage=press |
2010 | Virtual Worlds Education Roundtable. Invited (in-world) speaker, answering questions on virtual world use in academia. is.gd/vwerVWW |
2011 | Maintainer, GAME-SIG (Games And Multiverses in Education Special Interest Group) website. Project co-ordinator: Institute of Education, University of London. (To 2012) web.archive.org/web/20111213114540/www.game-sig.info/ |
Miscellaneous
Non-academic activities, writing and events that do not fit into the previous sections.
Year | Item |
---|---|
2009 | Adult Learners’ Week online discussion. Event where I answered questions in Second Life from adult learners; commissioned by the Department for Innovation, Universities and Skills and the Open University. dera.ioe.ac.uk/8884/1/getting_online_second_life |
2010 | What Are Games Really Teaching Us? Invited speaker at public seminar; organised by The Science Museum, curated by Aleks Krotoski. www.danacentre.org.uk/events/2010/03/25/570 |
2010 | Sceptics start to see the other side of Second Life. Article by Hannah Fearn in the Times Higher Education, based on a Virtual World Watch report. is.gd/THEsceptics |